Chandra Hughes: Producer Portfolio

  • Game Development Workshop
  • Institution: Hampshire College

    Professor: Ira Fay

    Semester: Spring 2015

    Narrative Evaluation:

    Chandra Hughes participated in the course as a producer and marketing manager. Producers are tasked with organizing their teams, facilitating communication, and generally ensuring the smooth functioning of the team.

    Chandra served on one team during the whole semester, met the attendance requirement, and had good class participation. For the first half of the semester, Chandra worked on the virtual reality game Neurosis with a small team of 5 people, and she was the only producer. In the second half, Chandra continued working on Neurosis, but due to the project's popularity in the class, the team nearly tripled in size. Chandra continued to work as the producer. Though the team experienced some growing pains and friction, Chandra was able to help keep the team moving forward. Her teammates spoke highly of her organizational skills and strong work ethic. They also mentioned that she might have been able to improve her communication with the programming team, and generally have a more easy-going attitude. Overall, Chandra was a valuable member on her team, as demonstrated by the quality and quantity of work she produced. I look forward to playing any future games she might create.

  • Interdisciplinary Game Studio
  • Institution: Hampshire College

    Professor: Ira Fay, Chris Perry

    Semester: Fall 2014

    Narrative Evaluation:

    Chandra Hughes was a member of the production team, which was tasked with managing the entire production of the game. Members of the production team (known as producers) coordinated schedules, kept track of tasks, assignments, and due dates, helped deliver assets back and forth between teams, and worked to create a smoothly-flowing production pipeline. Each member of the production team was assigned to a specific other team (programming, art, game design, audio) to ensure that team was able to work efficiently.

    Chandra had perfect attendance this term and was an active participant in class meetings and on the group email lists. Chandra served as producer for the audio team, the marketing/PR team, and as a kind of uber-producer across the production team. We share the praise of Chandra's various team members regarding her talents as a communicator, her organizational abilities, her initiative, and the important effort she put into setting up structures, pipelines, and protocols for delivering work and sharing it between groups. As an area for improvement, her peers noted that she sometimes erred in the direction of over-managing rather than having more faith in her teams to complete the tasks at hand. In her written self-evaluation, Chandra acknowledged her own struggle to understand some of the field-specific problems that arose, making a good case for future producers to have more field knowledge if and when possible. She also looked for the class to foster more mingling of team members as a way to counteract the natural compartmentalization that occurs because of the small team structure. Overall, Chandra was a critical member of the class this term. We look forward to seeing her future work in this field, and if this class (or something similar) is offered again, we would again welcome Chandra's participation in a leadership role.

  • Introduction to Arts Management
  • Institution: University of Massachusetts

    Professor: Dee Boyle-Clapp

    Semester: Fall 2014

    Grade: B+

  • Designing Treasure Hunts
  • Institution: Hampshire College

    Professor: Ira Fay

    Semester: Spring 2014

    Narrative Evaluation:

    Of the 25 class sessions, Chandra missed 1 and was late to 0. Of the 21 required playtest reports, 26 were reported for Chandra. Chandra primarily served on the Coordination committee, taking a leadership role and putting in extra effort that was recognized by her peers. Chandra had 2 puzzles in the final hunt, which is notable since most students only had 1. One was a clever cipher based on playing card suits and ranks. Another was a traditional symbol cipher and letter substitution puzzle. The final result was strong, and both puzzles were good.

  • Web Development I
  • Institution: Hampshire College

    Professor: Zeke Nierenberg

    Semester: Spring 2014

    Narrative Evaluation:

    Chandra Hughes has demonstrated mastery of HTML. She can now create well-formatted web-based content and understand other people's code. She understands web standards and knows where to look for help. She has a good understanding of how the internet works; I am impressed with her performance. Chandra readily learned CSS--the framework used to define the aesthetic properties of websites. She demonstrated the ability to make her websites look the way she wanted them to and wrote code that was clean and organized. She is able to make interactive web content with javascript. She learned a great deal of introductory programming concepts, and while Chandra struggled somewhat putting all the pieces together and writing truly elegant code, she has met my expectations for javascript.

    Chandra's final project ("Project Millennium") is a website that details the characters, storyline, and news for an animated game. To realize this site, she created a home page which features a recent news tab and a demo video of the game's visual novel; an "about us" page with staff info and the framework for a direct contact form; a "story" page which displays character images that link to individual informational pages; a "characters" page with elegantly formatted images and descriptions; and a "news" page that displays permalink text updates on the project's progress. In her website, Chandra successfully utilizes Javascript to generate multiple types of HTML given each character object. She demonstrates a strong working knowledge of CSS throughout the variously styled pages she created for the project. While there are still quite a few design bugs (mostly with padding and margins) and several functions that do not work across browsers (e.g. grayscale images), overall Chandra's "Project Millennium" represents an ambitious, expansive, and largely successful project for the course.

  • Intro to Game Design
  • Institution: Hampshire College

    Professor: Ira Fay

    Semester: Fall 2013

    Narrative Evaluation:

    Of the 21 class sessions, Chandra missed 1 and was late to 0. She was a good class participant. Her peers noted her responsible contribution for the Pitch project. She received positive feedback overall regarding contribution and effort for the Storytelling project. I believe Chandra has a lot of potential, and I look forward to seeing future work in this and related fields. In future semesters, if Chandra would like to be a TA for this course, I would be favorably inclined.

  • Computer Animation I
  • Institution: Hampshire College

    Professor: Chris Perry

    Semester: Fall 2013

    Narrative Evaluation:

    Chandra Hughes missed two classes this term and was a rare participant in class discussions. I would have liked to hear from her more often. During the first half of the course, she struggled with most of the material we covered such as basic object modeling, shading, lighting, and keyframe animation. She completed and handed in all of the first five assignments on time. For her final project, Chandra proposed a funny short film about a character who struggles to take off in it's spaceship. She completed all but one of the milestone reviews on time. Although her project work showed signs of Chandra's ongoing struggle with these new tools and techniques, Chandra's final animation featured excellent timing choices that told a coherent story and it was evident that she clearly overcame many of her obstacles from the beginning of the term. Although she was not an active participant during the critiques of her classmates' work, she was responsive to the feedback she received and used it to improve her project. On the whole, Chandra's work this term demonstrates a solid understanding of the course material, but I would have liked to see Chandra push herself further and manage her time better to maximize her creative potential.

  • Graphic Design
  • Institution: Millennium High School

    Semester: Spring 2013

    Grade: A-

  • Introduction to Business
  • Institution: Borough of Manhattan Community College

    Semester: Fall 2012

    Grade: A+

  • Introduction to Video and TV Production
  • Institution: Borough of Manhattan Community College

    Semester: Summer 2012

    Grade: A+

  • Multi Media Production
  • Institution: Borough of Manhattan Community College

    Semester: Spring 2012

    Grade: A+